Belief
The
ability to affect belief is one of the fundamental gameplay concerns in Black
& White. You must overturn belief to convert a village to your side. Also,
you must enhance your own village's belief to ensure loyalty. There are dozens
(maybe hundreds) of ways to affect belief. If you experiment, you may uncover
some that no one has ever found. This section reveals some tips on overturning
enemy belief and enhancing your own followers.
Overturning
Enemy (or Neutral) Belief
Success
in the last three lands of Black & White hinges on your ability to convert
other villages to your belief system. There are dozens, even hundreds, of ways
to accomplish this task. You'll find some of them listed here. Remember, though,
that villagers get bored fast, so you'll need to change your tactics around to
continue to gain high belief. Also, make sure there are lots of eyes for your
miracles or supernatural events.
Make sure you mix these up. Trying the same thing over and over will gain less
belief. You can come back to them later and gain high belief, but try to not
perform the same act over and over. For instance, the villagers grow bored of
your creature after a short amount of time. Pull it away for a while and bring
it back, and the villagers may be impressed all over again.
Create
artifacts. Place rocks inside your village, and the villagers will dance
around them and eventually turn the rock into an artifact. Wait to grab them
once your symbol appears above them. Drop the artifact in an enemy village. | |
Toss
an artifact over a village multiple times. Heat the rock and toss it over. | |
Supply
the village store with its desire (if it's empty, supply it with food and
wood). Steal the food and then replace it moments later. Do the same with
the wood. | |
Pick
up and toss a villager around. | |
Shoot
a fireball over the village. Do it at night. Use a fireball increase and
then an extreme. Zoom the fireball as close as possible overhead for maximum
impressive potential. | |
Throw
trees over a village. Try flaming trees. Use a bush. | |
Cast
the water miracle and water the fields, villagers, or put out fires. Light
the fires first and then put them out. | |
Try
some healing spells. If you're evil, use heal just before you burn their
village down--or after you've set them on fire with a fireball. | |
Your
creature can be adept at converting villages. Lead it into town for instant
belief. Parade it around a bit for some belief residue. Attach it to the
village store with the compassion leash, and it'll add food and wood,
creating belief. Attach it to the village center with the compassion leash
and it may do tricks, heal the townspeople, or lead them in dance. Make sure
it's equipped with food, wood, water, and healing miracles at a minimum.
Enhance it with winged creatures for even more effect. | |
Destroy
some buildings and then supply the wood to repair them. | |
Winged
creature miracles work really nice, scoring almost 100 each time. Teach your
creature to do them by using the dispensers on land two and land five. As
with most belief practices, make sure there are a lot of observers. | |
Use
the food or wood miracles to deposit either resource in the village store.
Keep clicking the action button for more wood and more food. Then remove
what you just donated and make the villagers think they're still starving or
need wood. | |
Erect
a shield miracle or summon a storm. | |
Blast
the lightning bolt miracle to terrorize the villagers. Set out the resulting
fires with the water miracle. | |
A
megablast in the center of town can prove effective in creating awe--or
terror. | |
Steal
the villagers' wood and then use a fireball or megablast to level an
important structure (like a wonder); then supply a huge chunk of wood when
they need it the most. Repeat as necessary. | |
Enlarge
your creature with the enlarge creature spell (makes sense, doesn't it?) and
parade it into a town. Teach it to use the spell! | |
On
land three, hurl the invincible man around a town. | |
Summon
a forest with the forest miracle and then use the wood to supply the village
store. | |
Zoom
in close and search for sick villagers (coughing or gagging) and heal them
for nice belief. | |
Donate
some gifts to them. How about some scaffolds? | |
Set
fire to the cr裨e, otherwise known as kid central. Not the
nicest way of going about things, but effective. Douse the fire with a water
miracle to put out the flames and then toss a rock overhead to show them you
still care. | |
As
in many of these examples, fear followed by impression scores many belief
points. | |
There
are many, many other inventive ways. Experiment! |
Enhancing
Friendly Belief
Black
& White isn't only about convincing neutral or enemy villages of your belief
system--it's also about maintaining your own villages. If you neglect your
villagers' belief, they may be ripe pickings for an enemy god or may simply
decide to follow someone else. Here are some suggestions on enhancing your
villagers' belief:
Heal
your villagers! Friendly gods keeps their villagers healthy. | |
Meet
their resource needs. Supply the village store with food or wood. | |
Keep
the creature in town and use the compassion leash to attach it to the
village store or village center and let it work its magic. Teach the
creature how to supply the village store with the food and wood miracles (or
to collect food and wood resources from the land) as well as heal the
villagers. | |
Heal
the sickest villagers. | |
Pay
attention to the desire flags and their verbal requests. Need expansion?
Supply houses. Want children? Add a couple of breeders. | |
Your
village will also respond to supernatural things, such as fireballs and
tossing rocks. Hurl a fireball right over the village. If you're a mean god,
start burning things. | |
Water
the fields with the water miracle. Put out fires as well (if you're evil,
just let them burn for a little while). | |
Enlarge
your creature with the enlarge creature miracle and walk it around your
village. | |
These
are just some examples. It's important to expand your belief as it, in turn,
expands your influence. Plus, it makes you less vulnerable to conversion by
an enemy god. |